Trick-taking · 3–6 players · shifting teams

Amerikaner

Bid the tricks you expect to take—but your partner has not been chosen yet. The declarer calls a card, revealing a temporary teammate only when that card appears.

Basics

Use a 52-card deck for 3–6 players. Ace is high, two low. Deal as evenly as possible; leftovers form a face-down kitty the declarer may collect.

PlayersDeal and maximum bid
317 each, 1-card kitty; max 17
413 each, no kitty; max 13
510 each, 2-card kitty; max 10
68 each, 4-card kitty; max 8

The first player to 52 points wins.

Bidding

Beginning left of the dealer, players pass or bid a higher number of tricks. A pass removes that player from bidding.

“Amerikaner” is the highest bid: the bidder promises every trick alone and immediately ends the auction.

Partner and trump

The winning bidder collects the kitty, discards the same number, names trump, and calls one card. Whoever holds that card becomes the secret partner.

Declarer and partner combine tricks for the contract. An Amerikaner bidder has no partner.

How to play

  1. 1. Lead The agreed opening player leads the first trick.
  2. 2. Follow suit If void, play any card, including trump.
  3. 3. Take the trick Highest trump wins; otherwise highest card in the led suit.
  4. 4. Continue The trick winner leads next.
  5. 5. Score Count tricks after every card has been played.

Scoring

EventPoints
Contract madeDeclarer and partner each score the bid
Contract missedBoth lose the bid value
Other players1 per trick
Amerikaner made+60 to declarer
Amerikaner missed−52 to declarer

Strategy

Bid from certain high-card winners and long suits rather than hope. Choose trump for length and control.

The partner should help the contract without revealing their identity too early.

Watch Amerikaner being played

The video explains the rules in English. Check your table's house rules before you begin.

Watch on YouTube →

House rules

Minimum bids, redeals, the value of Amerikaner, and target scores vary. This guide uses 52 points and the scoring shown above.

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Five clever tips

Nothing up your sleeve—just legal moves that make everyone wonder when you got so sharp.

1

Start with a measured bid

A modest opening lets you read the table before committing higher.

2

Choose the partner card carefully

Call a powerful trump you do not hold so its owner becomes easy to identify.

3

Value suit length

A long trump suit often wins more tricks than scattered high cards.

4

Hide the partnership

The secret partner should avoid revealing the alliance earlier than necessary.

5

Reserve Amerikaner for exceptional hands

Taking every trick alone requires near-total control.

Frequently asked questions

Who is my partner?

The player holding the card called by the declarer.

What is the highest bid?

Amerikaner: every trick, taken alone.

Can we play with five?

Yes. Deal ten each and place two cards in the kitty.

Sources

Rules reviewed on 24 September 2026. House rules vary; this page describes one clear standard version.

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Ready for the next round?

Bid carefully and hope the called partner card is exactly where you need it.