Shedding classic · 2–5 players

Idiot (Palace)

Shed your hand, your face-up cards, and finally your face-down cards. If you cannot play, you pick up the pile—and the last player still holding cards is the idiot.

Basics

Two to five players use a standard 52-card deck without jokers. Each player gets three face-down cards on the table, three face-up cards on top of those, and three cards in hand.

The goal is to shed every card you own. If you cannot play on the pile, you pick up the whole pile and try again.

This version: a 2 resets the pile, a 10 burns it, four of a kind in a row burns it, and ace is the highest regular card.

Setup

  1. 1. Deal the hidden layer Three face-down cards to each player.
  2. 2. Deal six more Each player keeps three cards in hand and lays three face-up on the hidden cards.
  3. 3. Form the stock The remaining cards become the draw pile.
  4. 4. Find the opener The player with the lowest card starts—often a three or four, depending on your house rules.

Special cards

CardEffect
2Resets the pile—the next player may play any card
10Burns the pile—removed from play
Four of a kind in a rowBurns the pile
AceHighest regular card
After each turnDraw from the stock back up to three cards in hand

How to play

  1. 1. Play higher or equal Add a card of the same or higher rank to the top of the pile.
  2. 2. Refill to three Draw from the stock after your turn while it lasts.
  3. 3. Pick up when blocked No legal card? Take the entire pile into your hand.
  4. 4. Move to face-up cards Once your hand is empty, play your face-up cards one by one.
  5. 5. Play blind Finally flip face-down cards one at a time. First player with no cards left wins.

Strategy

Plan three phases. Hand, face-up cards, face-down cards. Do not spend all your strength in phase one.

Read your opponents. A player holding many cards makes your burn even more valuable.

Remember burned cards. Cards in burned piles are out of the game—this changes the odds of completing four of a kind.

Watch Idiot (Palace) being played

The video explains the rules in English. Check your table's house rules before you begin.

Watch on YouTube →

House rules

The game is known as Palace, Shed, Mattis, and Shithead, and house rules vary widely: whether four of a kind in hand may be played together, the “below seven” rule, reversed comparisons, and what happens when a face-down card cannot be played. Agree before the first deal.

♦

Five clever tips

Nothing up your sleeve—just legal moves that make everyone wonder when you got so sharp.

1

Save twos and tens

A two resets the pile and a ten burns it. Keep at least one for a desperate moment.

2

Time your pickups

Sometimes collecting a small pile costs less than spending a high card. Keep strength for when the pile grows.

3

Count toward four of a kind

Three equal cards in a row mean the next matching rank burns the entire pile.

4

Choose face-up cards wisely

Do not lay your best cards face-up. They must carry you through the middle phase—keep twos and tens in hand or hidden.

5

Unload low cards early

Threes and fours become hardest to play once the pile climbs. Shed them while the pile is low.

Frequently asked questions

What does burning the pile mean?

The whole pile is removed from play and the next player starts fresh. It is the game's biggest game-changer.

Can I play several equal cards at once?

Many groups allow it—agree before the game starts.

Who is the idiot?

The last player still holding cards when everyone else has finished.

Sources

Rules reviewed on 24 September 2026. House rules vary; this page describes one clear standard version.

♠♥♦♣

Ready for the next round?

Deal the cards and see who sheds everything first—and who ends up the idiot.