Trick-taking · 4 players · 2 teams

Spades

Bid the tricks you expect to take and use spades wisely—they beat every other suit. Partnership, trump control, and careful scoring make every hand count.

Basics

Four players form two partnerships. Deal 13 cards each. Spades are always trump, and the team aims to take at least its combined bid.

This version: ace high, bids of 1–13 or nil, spades cannot be led until broken, and the target is 500 points.

Bidding

Each player bids the number of tricks they expect to take. Partners' bids combine into one contract.

A nil bid promises zero tricks and scores a separate 100-point bonus or penalty.

How to play

  1. 1. Lead The player left of the dealer leads, but not with a spade on the first trick.
  2. 2. Follow suit If void, play any card, including trump.
  3. 3. Take the trick Highest spade wins; otherwise highest card of the led suit.
  4. 4. Lead again The winner leads the next trick.
  5. 5. Score After 13 tricks, compare each team's result with its bid.

Scoring

EventPoints
Bid made10 per trick bid
Overtrick (bag)1
10 accumulated bags−100
Bid missed−10 per trick bid
Nil succeeds / fails+100 / −100

Strategy

Bid what the hand can realistically take, support your partner's contract, and manage bags instead of winning every available trick.

Track trumps and avoid leading spades until breaking them helps your partnership.

Watch Spades being played

The video explains the rules in English. Check your table's house rules before you begin.

Watch on YouTube →

House rules

Blind nil, shorter score targets, alternative bag penalties, and two- or three-player versions are common. Agree before dealing.

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Five clever tips

Nothing up your sleeve—just legal moves that make everyone wonder when you got so sharp.

1

Count every spade

Thirteen trumps decide the hand; knowing how many remain gives your high spades real value.

2

Bid with discipline

An accurate modest bid is safer than an optimistic contract.

3

Avoid accidental bags

When your team nears ten bags, let opponents win harmless tricks.

4

Read your partner's lead

A low card can invite you to win or establish a long suit.

5

Attack a failing contract

Opponents who still need tricks are more vulnerable than those who already made their bid.

Frequently asked questions

What is highest?

The ace of spades is highest; any spade beats any non-spade.

When are spades broken?

When a player uses a spade because they cannot follow suit.

What is nil?

A promise to take no tricks, worth plus or minus 100 points.

Sources

Rules reviewed on 24 September 2026. House rules vary; this page describes one clear standard version.

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Ready for the next round?

Find your partner, bid honestly, and take control when spades are broken.