Trick-taking · 4 players · 2 teams

Whist

The ancestor of bridge: no bidding, just trump, tricks, and teamwork with the partner across the table.

Basics

Four people form two partnerships. Deal all 52 cards, 13 each. The dealer's last card is turned up to determine trump, then added to the dealer's hand.

This version: standard English Whist, scoring tricks above six and playing to seven points.

How to play

  1. 1. Lead The player left of the dealer plays any card.
  2. 2. Follow suit If void, trump or discard any card.
  3. 3. Win the trick Highest trump wins; otherwise highest card in the led suit.
  4. 4. Lead next The winner leads the following trick.
  5. 5. Score After 13 tricks, count each partnership's result.

Scoring

EventPoints
First 6 tricks0—the book
Each trick above 61
All 13 tricks7
GoalFirst team to 7

Strategy

Lead from long suits, draw opponents' trumps when your side is strong, and save trumps for ruffs when your side is weak.

Use the information in every lead, follow, and discard to infer the unseen cards.

Watch Whist being played

The video explains the rules in English. Check your table's house rules before you begin.

Watch on YouTube →

House rules

Some groups play to 5 or 9, score trump honours, or choose another Whist variant. Agree before dealing.

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Five clever tips

Nothing up your sleeve—just legal moves that make everyone wonder when you got so sharp.

1

Count the trumps

There are thirteen. Once most are gone, a small trump may become a winner.

2

Partner first

If your partner already wins the trick, play low instead of wasting strength.

3

Lead a long suit

Small cards can become winners after everyone else runs out.

4

Second hand low, third hand high

This traditional guideline gives your partnership a strong chance to win efficiently.

5

Watch failures to follow

A player who cannot follow suit has revealed where future trumps may appear.

Frequently asked questions

Is Whist the same as Bridge?

No, but Bridge developed from Whist. Whist has no bidding or dummy.

Can fewer than four play?

Use a variant such as German Whist or Knockout Whist.

Who chooses trump?

The dealer's final card determines it.

Sources

Rules reviewed on 24 September 2026. House rules vary; this page describes one clear standard version.

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Ready for the next round?

Find a partner, turn up the trump card, and see which team reaches seven points first.